AI Insights · Timothy · January 2025
Top Boxing Games Performance in Costa Rica, Q4 2024
Explore the performance trends of the top boxing games on a unified platform in Costa Rica during Q4 2024, with insights into downloads, revenue, and active users.
The fourth quarter of 2024 saw varied performance trends for the top boxing games on a unified platform in Costa Rica, as reported by Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed a gradual decline in weekly downloads, beginning at around 1.6K and stabilizing at just over 1K by the end of December. Weekly active users also dipped from 3.3K to approximately 2.5K. Revenue peaked modestly at $22 in late November.
Real Boxing 2, published by Vivid Games S.A., experienced fluctuations in weekly downloads, peaking at 1.2K mid-quarter. Active users increased from 1K to 1.7K, while revenue spiked to $140 in mid-November before settling back to lower levels.
Arm Wrestling Master by GOODROID, Inc. maintained a relatively stable download rate, averaging around 500 to 700 weekly. Active users peaked at 3.8K early in the quarter before gradually declining to 3.2K by year-end.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a significant peak in both downloads and active users in November, with downloads reaching 929 and active users climbing to 1.1K. Revenue remained modest, peaking at $13 in late October.
Finally, Punchy Race: Run & Fight Game also by CASUAL AZUR GAMES showed a notable increase in weekly downloads during November, reaching 837, while active users rose to 2.1K. The game, however, did not generate revenue during this period.
For more detailed insights and data, visit Sensor Tower's platform.